Yesterday, I reviewed the V for Vendetta graphic novel. I was generally impressed, but a lot of “dystopia” material came out of the latter half of the 20th century, so by the time I got around to reading Moore and Lloyd’s work, I found it hard to be overly impressed. Also, the length of the story and the numerous elements introduced made it difficult to follow at times. That figures prominently into my review of the film V for Vendetta (2005).
First of all, who wouldn’t be excited to watch a film starring Hugo Weaving (as “V”), Natalie Portman (as “Evey”) and particularly John Hurt (as “Adam Sutler”)? I was really looking forward to the experience but at the same time, worried because films almost never do justice to their original print or graphic novel source. This time, I’m not so sure the rule holds.
I mentioned before that I believe Moore was a bit too lengthy in his writing of the graphic novel. It made it difficult for me as the reader to be able to grasp and hold all of the various threads he introduced and have them all come together in a cohesive manner by the last page. As a film where everything had to be introduced, expressed, and resolved in 132 minutes (the film’s running time), brevity and economy was forced upon the story, making the movie version of “V for Vendetta” quite a bit more efficient than the print version. Of course, part of the motivation behind cutting down the length was to accommodate modern audiences, both in how long they can tolerate sitting on their bum in a movie theatre, and in appealing to a wider population than might be attracted to Moore’s and Lloyd’s production.