Chapter 2: War, except the Master didn’t call it war, he called it “the Games.” Games, but these games were deadly.
It had been weeks, no…months ago when seventeen-year-old Landon had stood in the main Arena at training camp with the other recruits, all kidnapped as he was, from all over the Earth, and from all over time. They had one purpose: to represent this realm in the Games, to fight, battle after battle, war after war, and if they won, the realm gained territory. If they lost, so did the realm, and that meant they died.
They still wore their collars, for cowardliness or defection to the other side would not be tolerated. At the first sign a soldier’s betrayal, there would be a warning pain. At the second, the collar’s charge would be fatal.
For Landon, and some of the others, the collar had a secondary effect: it cancelled the ability to perform any form of sorcery, a skill for which the teen had trained since he was a child.
Today’s game was “Flanders Field,” reminiscent of the trenches and killing grounds of Earth’s First World War, except the other side had styled their troops not only from the early 20th century, but from the first century Roman Empire, the eighteen century American Revolutionary War, and one platoon carried plasma rifles from the twenty-second century Cyborg Wars.